Mobile Game Development Roadmap — Step-by-step Learning Path
Building, optimizing and monetizing games for iOS and Android, from touch input to store submission and live ops
The Mobile Game Development roadmap
- Mobile Game Development Fundamentals — beginner
- iOS and Android Project Setup — beginner
- iOS Development Environment Setup — beginner
- Android Development Environment Setup — beginner
- Cross-Platform Build Pipelines — beginner
- Platform-Specific APIs and Permissions — beginner
- Device Testing Setup — beginner
- Touch Input and Mobile Controls — beginner
- Touch Input Fundamentals — beginner
- Virtual Joysticks and On-Screen Controls — beginner
- Gesture Recognition — beginner
- Haptic Feedback — beginner
- Designing Controls for One-Handed Play — beginner
- Device Fragmentation and Screen Sizes — beginner
- Screen Sizes, Resolutions and Aspect Ratios — beginner
- Notches, Safe Areas and Cutouts — beginner
- Hardware Tiers and Performance Targets — beginner
- OS Version Fragmentation — beginner
- Testing Across a Device Matrix — beginner
- Performance Optimization for Mobile — beginner
- Mobile Rendering Optimization — beginner
- Texture Compression and Asset Sizing — beginner
- CPU and Memory Profiling on Device — beginner
- Reducing App Size and Load Times — beginner
- Frame Rate Targets and Adaptive Quality — beginner
- Background and App Lifecycle Handling — beginner
- Battery, Thermal and Resource Constraints — beginner
- Battery Usage and Power Profiling — beginner
- Thermal Throttling — beginner
- Background Processing Limits — beginner
- Push Notifications — beginner
- Location and Sensor APIs — beginner
- Mobile UI/UX Patterns — beginner
- Mobile UI/UX Design Patterns — beginner
- Onboarding Flows for Mobile — beginner
- In-Game Store and Purchase UI — beginner
- Localization for Global Mobile Audiences — beginner
- Accessibility on Mobile — beginner
- Offline Play and Connectivity Handling — beginner
- Designing for Intermittent Connectivity — beginner
- Offline Play Modes — beginner
- Data Syncing Strategies — beginner
- Handling App Updates Mid-Session — beginner
- Network Error Handling and Retry Logic — beginner
- Platform Services — beginner
- Game Center and Google Play Games Services — beginner
- Sign in with Apple and Google Sign-In — beginner
- Push Notification Services (APNs, FCM) — beginner
- In-App Review Prompts — beginner
- Deep Linking and Universal Links — beginner
- Platform Compliance and Store Policies — beginner
- In-App Purchases and Ad Networks — beginner
- In-App Purchase Implementation — beginner
- Ad Network Integration — beginner
- Ad Mediation — beginner
- Balancing Ads and Player Experience — beginner
- Fraud Prevention for IAP — beginner
- Mobile Analytics and Attribution — beginner
- Mobile Analytics SDKs — beginner
- Funnels and Retention Metrics (D1/D7/D30) — beginner
- Attribution and User Acquisition Tracking — beginner
- A/B Testing on Mobile — beginner
- Privacy Regulations and Tracking — beginner
- App Store Optimization (ASO) — beginner
- App Store Optimization Fundamentals — beginner
- Store Listing Assets — beginner
- Keyword Research for App Stores — beginner
- Conversion Rate Optimization for Store Pages — beginner
- Reviews, Ratings and Reputation Management — beginner
- Live Ops and Remote Configuration — beginner
- Remote Configuration Systems — beginner
- Live Events and Seasonal Content — beginner
- A/B Testing Live Ops Features — beginner
- Soft Launch Strategy — beginner
- Monitoring a Live Game — beginner
- Responding to Live Incidents — beginner
- App Store and Play Store Submission — beginner
- App Store Review Guidelines — beginner
- Google Play Console Requirements — beginner
- Age Ratings and Content Compliance — beginner
- Preparing Metadata for Submission — beginner
- Handling App Rejections — beginner
- Retention and Engagement Design — beginner
- Daily and Weekly Engagement Loops — beginner
- Push Notification Strategy — beginner
- Login Rewards and Streaks — beginner
- Cohort Analysis for Retention — beginner
- Win-Back Campaigns — beginner
- Device Testing and QA — beginner
- Device Lab Testing Strategy — beginner
- Automated UI Testing for Mobile — beginner
- Beta Testing Programs — beginner
- Crash Reporting and Symbolication — beginner
- Regression Testing for Live Updates — beginner
- Career and Capstone — advanced