Touch Input and Mobile Controls — Mobile Game Development Roadmap
Designing controls for fingers, not controllers
Steps in Touch Input and Mobile Controls
- Touch Input Fundamentals — beginner · Taps, swipes and multi-touch gestures
- Virtual Joysticks and On-Screen Controls — beginner · Designing controls that work without a physical controller
- Gesture Recognition — beginner · Pinch, drag and custom gesture detection
- Haptic Feedback — beginner · Using vibration to reinforce actions on touch devices
- Designing Controls for One-Handed Play — beginner · Accounting for how people actually hold their phones
Part of
- Mobile Game Development roadmap — the full learning path