Background and App Lifecycle Handling — Roadmap Step & Resources
Correctly pausing, saving and resuming when the OS interrupts your app
- Level: beginner
- Estimated time: 1 days
- Roadmap: Mobile Game Development
Before this step
Mini projects
- Profile a mobile build on-device and reduce load time and memory usage by a measurable amount
Study resources
- GameAnalytics (Article) — A widely used free mobile game analytics platform with guides on retention and monetization metrics. Background reading/viewing for: Background and App Lifecycle Handling.
- Unity Learn (Video) — Unity's official learning platform, covering mobile game development practices. Relevant to: Background and App Lifecycle Handling.
Part of
- Performance Optimization for Mobile — section
- Mobile Game Development roadmap — the full learning path