Hardware Tiers and Performance Targets — Roadmap Step & Resources
Setting realistic quality targets across low, mid and high-end devices
- Level: beginner
- Estimated time: 1 days
- Roadmap: Mobile Game Development
Before this step
Study resources
- Apple Developer: Game Center (Article) — Apple's official documentation for Game Center services on iOS. Background reading/viewing for: Hardware Tiers and Performance Targets.
- Android Developers: Games (Article) — Google's official documentation on supporting a wide range of Android devices. Relevant to: Hardware Tiers and Performance Targets.
Part of
- Device Fragmentation and Screen Sizes — section
- Mobile Game Development roadmap — the full learning path