Balancing Ads and Player Experience — Roadmap Step & Resources
Frequency capping and placement that doesn't drive players away
- Level: beginner
- Estimated time: 1 days
- Roadmap: Mobile Game Development
Before this step
Study resources
- Apple Developer: Game Center (Article) — Apple's official documentation for Game Center services on iOS. Background reading/viewing for: Balancing Ads and Player Experience.
- GameAnalytics (Article) — GameAnalytics' guides on IAP and ad monetization. Relevant to: Balancing Ads and Player Experience.
Part of
- In-App Purchases and Ad Networks — section
- Mobile Game Development roadmap — the full learning path