Level Design Principles — Game Design (Systems & Narrative) Roadmap
Designing the spaces players move through
Steps in Level Design Principles
- Level Design Fundamentals — beginner · Pacing, encounter design and guiding players through space
- Environmental Storytelling — beginner · Communicating narrative and world through space, not just dialogue
- Guiding Player Attention (Visual Language) — beginner · Lighting, color and composition that silently direct where players look
- Combat and Encounter Design — beginner · Structuring spaces around how conflict plays out within them
- Level Design Documentation and Blockouts — beginner · Communicating level intent to a team before final art passes
- Open World vs Linear Level Design — beginner · Trade-offs between structured pacing and player freedom
Part of
- Game Design (Systems & Narrative) roadmap — the full learning path