Open World vs Linear Level Design — Roadmap Step & Resources
Trade-offs between structured pacing and player freedom
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Mini projects
- Design and paper-prototype a single level layout for a defined genre and player goal
Study resources
- Extra Credits (Video) — A well-known YouTube series breaking down game design concepts and case studies. Background reading/viewing for: Open World vs Linear Level Design.
- GDC Vault (Video) — Talks from the Game Developers Conference on level design. Relevant to: Open World vs Linear Level Design.
Part of
- Level Design Principles — section
- Game Design (Systems & Narrative) roadmap — the full learning path