Level Design Fundamentals — Roadmap Step & Resources
Pacing, encounter design and guiding players through space
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Game Developer (formerly Gamasutra) (Article) — A long-running industry publication covering game design, production and postmortems. Background reading/viewing for: Level Design Fundamentals.
- GDC Vault (Video) — Talks from the Game Developers Conference on level design. Relevant to: Level Design Fundamentals.
Part of
- Level Design Principles — section
- Game Design (Systems & Narrative) roadmap — the full learning path