Client-Server and Peer-to-Peer Architectures — Multiplayer & Backend…
Choosing where game logic actually runs
Steps in Client-Server and Peer-to-Peer Architectures
- Client-Server Architecture — beginner · The dominant model for competitive and persistent multiplayer games
- Peer-to-Peer Architecture — beginner · Trade-offs of P2P for smaller-scale or cooperative games
- Listen Servers vs Dedicated Servers — beginner · Hosting a match on a player's machine versus dedicated infrastructure
- Relay Servers and NAT Traversal — beginner · Getting players behind different routers to connect to each other
- Hybrid Architectures — beginner · Combining approaches for different parts of a game (lobby vs match)
Part of
- Multiplayer & Backend Game Development roadmap — the full learning path