Listen Servers vs Dedicated Servers — Roadmap Step & Resources
Hosting a match on a player's machine versus dedicated infrastructure
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Photon Engine Documentation (Article) — Official documentation for Photon's multiplayer networking and state-synchronization SDKs. Background reading/viewing for: Listen Servers vs Dedicated Servers.
- GDC Vault (Video) — Talks from the Game Developers Conference, which has published extensively on multiplayer netcode. Relevant to: Listen Servers vs Dedicated Servers.
Part of
- Client-Server and Peer-to-Peer Architectures — section
- Multiplayer & Backend Game Development roadmap — the full learning path