Hybrid Architectures — Roadmap Step & Resources
Combining approaches for different parts of a game (lobby vs match)
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Gaffer on Games (Article) — Glenn Fiedler's widely referenced articles on game networking, reliability and lag compensation. Background reading/viewing for: Hybrid Architectures.
- GDC Vault (Video) — Talks from the Game Developers Conference, which has published extensively on multiplayer netcode. Relevant to: Hybrid Architectures.
Part of
- Client-Server and Peer-to-Peer Architectures — section
- Multiplayer & Backend Game Development roadmap — the full learning path