Monetization and Live Ops Design — Game Design (Systems & Narrative)…
Designing around sustainable business models
Steps in Monetization and Live Ops Design
- Designing Around Monetization Models — beginner · How premium, F2P and subscription models each shape design decisions
- Ethical Free-to-Play Design — beginner · Designing IAP and progression that respects players
- Live Ops Content Planning — beginner · Designing systems built to support ongoing content drops
- Battle Passes and Seasonal Systems — beginner · Designing structured, time-limited progression systems
- Balancing Business Goals with Player Experience — beginner · Where monetization and design goals align, and where they conflict
Part of
- Game Design (Systems & Narrative) roadmap — the full learning path