Battle Passes and Seasonal Systems — Roadmap Step & Resources
Designing structured, time-limited progression systems
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Extra Credits (Video) — A well-known YouTube series breaking down game design concepts and case studies. Background reading/viewing for: Battle Passes and Seasonal Systems.
- Game Developer (Article) — An industry publication covering monetization design and live ops. Relevant to: Battle Passes and Seasonal Systems.
Part of
- Monetization and Live Ops Design — section
- Game Design (Systems & Narrative) roadmap — the full learning path