Multiplayer and Social Design — Game Design (Systems & Narrative) Roa…
Designing for players interacting with each other
Steps in Multiplayer and Social Design
- Competitive vs Cooperative Design — beginner · How designing for PvP differs fundamentally from PvE co-op
- Matchmaking and Skill-Based Systems — beginner · Designing fair matches across a range of player skill
- Social Systems and Player Interaction — beginner · Guilds, friends lists and other systems that build community
- Live Service Design Principles — beginner · Designing a game meant to evolve for years, not ship once
- Anti-Toxicity and Community Health Design — beginner · Systems that discourage harassment and reward positive play
Part of
- Game Design (Systems & Narrative) roadmap — the full learning path