Live Service Design Principles — Roadmap Step & Resources
Designing a game meant to evolve for years, not ship once
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Extra Credits (Video) — A well-known YouTube series breaking down game design concepts and case studies. Background reading/viewing for: Live Service Design Principles.
- GDC Vault (Video) — Talks from the Game Developers Conference on multiplayer and social design. Relevant to: Live Service Design Principles.
Part of
- Multiplayer and Social Design — section
- Game Design (Systems & Narrative) roadmap — the full learning path