CI/CD for Game Servers — Study Resources & PYQs
Curated resources, past papers and PYQs for CI/CD for Game Servers.
Study resources
- Gaffer on Games (Article) — Glenn Fiedler's widely referenced articles on game networking, reliability and lag compensation. Background reading/viewing for: CI/CD for Game Servers.
- Photon Engine Documentation (Article) — Photon's official documentation on deploying multiplayer backend services. Relevant to: CI/CD for Game Servers.