Soak Testing for Long-Running Sessions — Roadmap Step & Resources
Catching memory leaks and drift that only appear over time
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Microsoft PlayFab Documentation (Article) — Microsoft's official documentation for PlayFab's game backend and live ops services. Background reading/viewing for: Soak Testing for Long-Running Sessions.
- Gaffer on Games (Article) — Glenn Fiedler's articles relevant to testing and validating networked systems. Relevant to: Soak Testing for Long-Running Sessions.
Part of
- Load Testing and Capacity Planning — section
- Multiplayer & Backend Game Development roadmap — the full learning path