Simulating Network Conditions — Roadmap Step & Resources
Testing under realistic latency, jitter and packet loss
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Photon Engine Documentation (Article) — Official documentation for Photon's multiplayer networking and state-synchronization SDKs. Background reading/viewing for: Simulating Network Conditions.
- Gaffer on Games (Article) — Glenn Fiedler's articles relevant to testing and validating networked systems. Relevant to: Simulating Network Conditions.
Part of
- Load Testing and Capacity Planning — section
- Multiplayer & Backend Game Development roadmap — the full learning path