Session Affinity and Sticky Routing — Roadmap Step & Resources
Keeping a player's traffic routed to the right server instance
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Gaffer on Games (Article) — Glenn Fiedler's widely referenced articles on game networking, reliability and lag compensation. Background reading/viewing for: Session Affinity and Sticky Routing.
- GDC Vault (Video) — Talks from the Game Developers Conference, which has published extensively on multiplayer netcode. Relevant to: Session Affinity and Sticky Routing.
Part of
- Scaling Multiplayer Infrastructure — section
- Multiplayer & Backend Game Development roadmap — the full learning path