Case Study: Soft-Launching a Hyper-Casual Game — Roadmap Step & Resou…
Taking a simple concept through prototype, soft launch and iteration
- Level: beginner
- Estimated time: 1 days
- Roadmap: Mobile Game Development
Before this step
Mini projects
- Take a simple mobile game concept from prototype through a mock soft-launch plan with target metrics
Study resources
- Apple Developer: Game Center (Article) — Apple's official documentation for Game Center services on iOS. Background reading/viewing for: Case Study: Soft-Launching a Hyper-Casual Game.
- Game Developer (Article) — An industry publication covering mobile game developer career paths. Relevant to: Case Study: Soft-Launching a Hyper-Casual Game.
Part of
- Career and Capstone — section
- Mobile Game Development roadmap — the full learning path