Genre-Specific Design Patterns — Game Design (Systems & Narrative) Ro…
How design approach shifts by genre
Steps in Genre-Specific Design Patterns
- Designing Platformers — beginner · Jump arcs, level pacing and genre-specific feel
- Designing RPGs — beginner · Stats, progression and narrative structures specific to RPGs
- Designing Puzzle Games — beginner · Difficulty curves and 'aha moment' pacing specific to puzzles
- Designing Roguelikes and Roguelites — beginner · Procedural structure and run-based progression design
- Designing Casual and Hyper-Casual Games — beginner · Extremely low-friction design for mass-market mobile audiences
Part of
- Game Design (Systems & Narrative) roadmap — the full learning path