Designing Roguelikes and Roguelites — Roadmap Step & Resources
Procedural structure and run-based progression design
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Game Developer (formerly Gamasutra) (Article) — A long-running industry publication covering game design, production and postmortems. Background reading/viewing for: Designing Roguelikes and Roguelites.
- Extra Credits (Video) — A well-known YouTube series covering genre-specific design patterns. Relevant to: Designing Roguelikes and Roguelites.
Part of
- Genre-Specific Design Patterns — section
- Game Design (Systems & Narrative) roadmap — the full learning path