Reducing Friction Without Removing Challenge — Roadmap Step & Resourc…
The difference between annoying friction and meaningful difficulty
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- GDC Vault (Video) — Talks and postmortems from the Game Developers Conference, a primary source for design case studies. Background reading/viewing for: Reducing Friction Without Removing Challenge.
Part of
- Player Experience (UX) and Onboarding — section
- Game Design (Systems & Narrative) roadmap — the full learning path