Accessibility-First UX Thinking — Roadmap Step & Resources
Designing controls and feedback that work for a wider range of players
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Game Developer (formerly Gamasutra) (Article) — A long-running industry publication covering game design, production and postmortems. Background reading/viewing for: Accessibility-First UX Thinking.
- GDC Vault (Video) — Talks from the Game Developers Conference on player experience and UX. Relevant to: Accessibility-First UX Thinking.
Part of
- Player Experience (UX) and Onboarding — section
- Game Design (Systems & Narrative) roadmap — the full learning path