Fun, Flow and Engagement — Roadmap Step & Resources
Flow theory and its application to game pacing
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Extra Credits (Video) — A well-known YouTube series breaking down game design concepts and case studies. Background reading/viewing for: Fun, Flow and Engagement.
- Game Developer (Article) — A long-running industry publication covering game design fundamentals. Relevant to: Fun, Flow and Engagement.
Part of
- Multiplayer Game Networking Fundamentals — section
- Game Design (Systems & Narrative) roadmap — the full learning path