Materials and Visual Effects — Unreal Engine Development Roadmap
Making a game look the way it's meant to look
Steps in Materials and Visual Effects
- Material Editor Fundamentals — beginner · Building shaders visually using Unreal's node-based material graph
- Physically Based Materials — beginner · Roughness, metallic and other PBR material properties
- Niagara Particle Systems — beginner · Building effects like fire, smoke and magic using Unreal's VFX system
- Post-Process Materials and Effects — beginner · Bloom, color grading and other screen-space effects
- Material Instances and Parameter Collections — beginner · Reusing and tweaking materials efficiently across many assets
Part of
- Unreal Engine Development roadmap — the full learning path