Behavior Trees — Roadmap Step & Resources
A more scalable alternative to state machines for complex AI
- Level: beginner
- Estimated time: 1 days
- Roadmap: Unity Game Development
Before this step
Study resources
- Unity Discussions (Article) — Unity's official community forum for troubleshooting and best practices. Background reading/viewing for: Behavior Trees.
- Unity Learn (Video) — Unity's official learning platform, covering NavMesh and AI systems. Relevant to: Behavior Trees.
Part of
- Game AI and NPC Behavior — section
- Unity Game Development roadmap — the full learning path