Versioning Client-Server Compatibility — Roadmap Step & Resources
Handling players on different client versions hitting the same backend
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Gaffer on Games (Article) — Glenn Fiedler's widely referenced articles on game networking, reliability and lag compensation. Background reading/viewing for: Versioning Client-Server Compatibility.
- Photon Engine Documentation (Article) — Photon's official documentation on deploying multiplayer backend services. Relevant to: Versioning Client-Server Compatibility.
Part of
- Deployment and DevOps for Game Servers — section
- Multiplayer & Backend Game Development roadmap — the full learning path