Capacity Planning for Launch Day — Roadmap Step & Resources
Estimating and provisioning for a spike in concurrent players
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Interview questions
- How would you plan server capacity for a launch where player counts are hard to predict?
Study resources
- Microsoft PlayFab Documentation (Article) — Microsoft's official documentation for PlayFab's game backend and live ops services. Background reading/viewing for: Capacity Planning for Launch Day.
- GDC Vault (Video) — Talks from the Game Developers Conference, which has published extensively on multiplayer netcode. Relevant to: Capacity Planning for Launch Day.
Part of
- Scaling Multiplayer Infrastructure — section
- Multiplayer & Backend Game Development roadmap — the full learning path