Reliable UDP and Custom Reliability Layers — Roadmap Step & Resources
Getting some of TCP's reliability without all of its overhead
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Photon Engine Documentation (Article) — Official documentation for Photon's multiplayer networking and state-synchronization SDKs. Background reading/viewing for: Reliable UDP and Custom Reliability Layers.
- Gaffer on Games (Article) — Glenn Fiedler's articles on networking protocols for games. Relevant to: Reliable UDP and Custom Reliability Layers.
Part of
- Networking Protocols — section
- Multiplayer & Backend Game Development roadmap — the full learning path