Setting Up a Basic Multiplayer Prototype — Roadmap Step & Resources
Getting two clients talking to each other for the first time
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Interview questions
- Why would a competitive shooter use an authoritative server instead of trusting client input?
Study resources
- Microsoft PlayFab Documentation (Article) — Microsoft's official documentation for PlayFab's game backend and live ops services. Background reading/viewing for: Setting Up a Basic Multiplayer Prototype.
- Gaffer on Games (Article) — Glenn Fiedler's widely referenced articles on game networking fundamentals. Relevant to: Setting Up a Basic Multiplayer Prototype.
Part of
- Multiplayer Game Networking Fundamentals — section
- Multiplayer & Backend Game Development roadmap — the full learning path