The Multiplayer Game Loop — Roadmap Step & Resources
How tick rate and network updates interact with the game loop
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Gaffer on Games (Article) — Glenn Fiedler's widely referenced articles on game networking, reliability and lag compensation. Background reading/viewing for: The Multiplayer Game Loop.
Part of
- Multiplayer Game Networking Fundamentals — section
- Multiplayer & Backend Game Development roadmap — the full learning path