Authoritative vs Non-Authoritative Servers — Roadmap Step & Resources
Why most competitive games trust the server, not the client
- Level: beginner
- Estimated time: 1 days
- Roadmap: Multiplayer & Backend Game Development
Before this step
Study resources
- Photon Engine Documentation (Article) — Official documentation for Photon's multiplayer networking and state-synchronization SDKs. Background reading/viewing for: Authoritative vs Non-Authoritative Servers.
- Gaffer on Games (Article) — Glenn Fiedler's widely referenced articles on game networking fundamentals. Relevant to: Authoritative vs Non-Authoritative Servers.
Part of
- Multiplayer Game Networking Fundamentals — section
- Multiplayer & Backend Game Development roadmap — the full learning path