The Godot Editor and Project Setup — Godot Game Development Roadmap
Getting comfortable in Godot's own workspace
Steps in The Godot Editor and Project Setup
- The Unity Editor Layout — beginner · Scene view, Game view, Hierarchy and Inspector panels
- The Unreal Editor Layout — beginner · Viewport, Outliner, Details and Content Browser panels
- The Godot Editor Layout — beginner · Scene, 2D/3D viewport, Inspector and FileSystem panels
- The Asset Store and Package Manager — beginner · Extending Unity with official and community packages
- The Content Browser and Asset Organization — beginner · Organizing meshes, materials and blueprints at scale
- The Asset Library — beginner · Extending Godot with community plugins and add-ons
- Project Settings and Build Targets — beginner · Configuring a project for its intended platforms
- Project Settings and Plugins — beginner · Configuring a project and extending it with engine plugins
- Project Settings and Export Presets — beginner · Configuring a project for its intended platforms
- Version Control for Unity Projects — beginner · Git workflows and .gitignore setup for Unity-specific files
- Version Control for Unreal Projects — beginner · Handling large binary assets in Git or Perforce
- Version Control for Godot Projects — beginner · Git workflows for Godot's text-based scene and resource files
- Unity Preferences and Productivity Shortcuts — beginner · Configuring the editor to speed up daily development
- Editor Preferences and Productivity — beginner · Configuring the editor to speed up daily development
- Editor Preferences and Productivity — beginner · Configuring the editor to speed up daily development
Part of
- Godot Game Development roadmap — the full learning path