Balancing Difficulty and Game Feel — Roadmap Step & Resources
Iterating on numbers and pacing based on real player data
- Level: beginner
- Estimated time: 1 days
- Roadmap: Godot Game Development
Before this step
Study resources
- Unity Discussions (Article) — Unity's official community forum for troubleshooting and best practices. Background reading/viewing for: Balancing Difficulty and Game Feel.
- Unreal Engine Official YouTube (Video) — Epic Games' official YouTube channel with tutorials, livestreams and feature deep dives. Background reading/viewing for: Balancing Difficulty and Game Feel.
- GDQuest (Article) — A well-known open-source-friendly studio producing in-depth Godot tutorials and courses. Background reading/viewing for: Balancing Difficulty and Game Feel.
- Unity Manual (Article) — Unity's official manual, covering the Unity Test Framework. Relevant to: Balancing Difficulty and Game Feel.
- Unreal Engine Documentation (Article) — Epic Games' official documentation, covering automation testing. Relevant to: Balancing Difficulty and Game Feel.
- Godot Documentation (Article) — Godot's official documentation, referencing community testing frameworks. Relevant to: Balancing Difficulty and Game Feel.
Part of
- Testing, Debugging and QA for Games — section
- Godot Game Development roadmap — the full learning path