Enemy Design Patterns — Roadmap Step & Resources
Common patterns for combat AI, patrol routes and aggro
- Level: beginner
- Estimated time: 1 days
- Roadmap: Godot Game Development
Before this step
Study resources
- Unity Documentation (Article) — Unity's official scripting and manual reference documentation. Background reading/viewing for: Enemy Design Patterns.
- Unreal Engine Community Learning (Article) — Epic's official hub for Unreal Engine courses, sample projects and learning paths. Background reading/viewing for: Enemy Design Patterns.
- Godot Engine Official Site (Article) — Godot's official homepage, including news, downloads and community links. Background reading/viewing for: Enemy Design Patterns.
- Unity Learn (Video) — Unity's official learning platform, covering NavMesh and AI systems. Relevant to: Enemy Design Patterns.
- GDQuest (Video) — GDQuest's tutorials on pathfinding and AI in Godot. Relevant to: Enemy Design Patterns.
Part of
- Game AI and NPC Behavior — section
- Godot Game Development roadmap — the full learning path