RigidBody, CharacterBody and StaticBody — Roadmap Step & Resources
Godot's three physics body types and when to use each
- Level: beginner
- Estimated time: 1 days
- Roadmap: Godot Game Development
Before this step
Study resources
- Godot Documentation (Article) — Godot's official, comprehensive engine documentation and class reference. Background reading/viewing for: RigidBody, CharacterBody and StaticBody.
Part of
- Physics and Collision — section
- Godot Game Development roadmap — the full learning path