Game Economy and Progression Systems — Game Design (Systems & Narrati…
Designing the numbers that structure long-term play
Steps in Game Economy and Progression Systems
- Game Economy Fundamentals — beginner · Sources, sinks and currencies that keep a game's economy balanced
- Progression Systems — beginner · Leveling, unlocks and skill trees that structure long-term play
- Loot and Reward Design — beginner · Structuring rewards so they feel earned, not random noise
- Crafting and Resource Systems — beginner · Designing systems around gathering, combining and using resources
- Balancing In-Game Currencies — beginner · Preventing economies from collapsing through inflation or dead currencies
Part of
- Game Design (Systems & Narrative) roadmap — the full learning path