Rapid Prototyping — Game Design (Systems & Narrative) Roadmap
Testing ideas before committing to full production
Steps in Rapid Prototyping
- Paper Prototyping — beginner · Testing mechanics before writing a single line of code
- Digital Prototyping Tools — beginner · Quick prototyping in an engine versus dedicated prototyping tools
- Vertical Slices — beginner · Building one polished section to prove out a game's core experience
- Iterating on a Prototype — beginner · Using early feedback to decide what to build next, cut, or pivot
- Prototyping Under Time Constraints (Game Jams) — beginner · What game jams teach about fast decision-making
Part of
- Game Design (Systems & Narrative) roadmap — the full learning path