Difficulty Curves and Pacing — Roadmap Step & Resources
Structuring challenge and rest across a full play session
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Extra Credits (Video) — A well-known YouTube series breaking down game design concepts and case studies. Background reading/viewing for: Difficulty Curves and Pacing.
- GDC Vault (Video) — Talks from the Game Developers Conference on systemic design. Relevant to: Difficulty Curves and Pacing.
Part of
- Systems Design and Game Loops — section
- Game Design (Systems & Narrative) roadmap — the full learning path