Risk and Reward Design — Roadmap Step & Resources
Structuring choices so risk feels meaningful, not arbitrary
- Level: beginner
- Estimated time: 1 days
- Roadmap: Game Design (Systems & Narrative)
Before this step
Study resources
- Game Developer (formerly Gamasutra) (Article) — A long-running industry publication covering game design, production and postmortems. Background reading/viewing for: Risk and Reward Design.
- Extra Credits (Video) — A well-known YouTube series breaking down game design and mechanics. Relevant to: Risk and Reward Design.
Part of
- Core Mechanics and Player Verbs — section
- Game Design (Systems & Narrative) roadmap — the full learning path